

"This is a dark time for us all, but adversity breeds innovation, and the Federation will not fall without a fight." On the other hand, Starfleet Command I, II, and Orion Pirates are set in a variant continuity of the Star Fleet Battles pen and paper roleplaying game (there are a few things Star Fleet Battles aren't allowed to use that SFC has, such as ridge-headed Klingons, Excelsiors and Wrath of Khan-style uniforms, and conversely there is one thing Battles can use that SFC couldn't - the Kzinti). Alternate Continuity: Starfleet Command III is set in the same 'Verse as Bridge Commander, Star Trek: Armada, Star Trek Away Team, and the Elite Force games.Likely due to serious financial troubles faced by Interplay and Taldren at the time.

Aborted Arc: Starfleet Command 2: Orion Pirates was originally intended to include campaigns for all the major empires fighting against the Andromedans, which were all dropped.2-D Space: No Z-axis for you! The only concession is ships will go under and over each other to avoid collisions.
